
feat.__
Exhibition
2024/10/01 – 10/26
Venue: NTNU Art Museum 1F Stage of Light
Open Tuesday to Saturday from 10am to 5pm.
Performance
Dragon 360——2024/11/02
Seek ——2024/10/25
The Underground Haven——2024/10/25
Venue: NTNU Art Museum 1F Stage of Light
Registration is required.
Forum
NTNU X AMBI SPACE ONE Cultural Transformation in Immersive Space—Interdisciplinary production and cultivation
Date: 2024/9/27 13:30-16:30
Registration is required.
Supervisor: Ministry of Education
Organizer: National Taiwan Normal University
Executors: College of Industry Academia Innovation, NTNU Art Museum
The National Taiwan Normal University (NTNU) Art Museum’s immersive venue, The Stage of Light, promotes the integration of technology and immersive content production by both students and faculty. Supported by the Ministry of Education and organized by NTNU, the exhibition is part of the Foresight Display Technology Introduction into Establishment of Art Venue and Promotion Program. It showcases the outcomes of this initiative, featuring a wide range of narrative scenarios from ritual blessings to tunnel accidents and themes of life and death, reflecting the diverse interests of the student and faculty creators. Throughout the creation process, these students and faculty creators explored how sensory immersion, physical movement, and interactive technologies could be used to effectively engage audiences, making them an integral part of the work itself.
The term “feat.,” short for “featuring,” is commonly used in music and entertainment to indicate collaborations between artists. Here, this term is adapted to emphasize the interdisciplinary nature of this immersive environment. Whether it is art “feat.” technology or technology “feat.” art, the core of this incubation process involves fostering collaboration and sparking creativity through interdisciplinary co-creation.
One highlight of this series, Rice Dragon 360, brings together students and faculty from the Department of Music, Graduate Institute of Performing Arts, and Department of Design. The performance, which features real-time audiovisual interactions, will premiere on the evening of November 2. In addition, several interactive pieces will be exhibited in The Stage of Light at the NTNU Art Museum during the exhibition, including Rice Dragon 360, The Underground Haven, and Seek. These works allow audiences to alter narrative scenarios through body-motion interaction and project themselves as characters in the presented stories—feat. the audience!
Review our show!
Rice Dragon 360
2024
Software for immersive projection, Kinect sensor
6 minutes loop for exhibit. Approx. 15 minutes per performing.
The “Rice Dragon 360” production, which is supported by the Ministry of Education, brings together the Department of Design, the Department of Music, and the Graduate Institute of Performing Arts from NTNU. It implements interdisciplinary teaching and co-creation, exploring the multiple possibilities of immersive experiences and infusing contemporary interpretations into traditional culture.
Inspired by the traditional Hakka ritual for offering blessings, which uses white rice to represent the dragon deity, the “Rice Dragon 360” transforms the rice into dynamic digital particles. By integrating audiovisual and interactive motion technologies, it allows audiences to experience the Rice Dragon in a 360-degree projected space through naked-eye 3D displays, guiding the dragon’s movements with their hands.
On November 2, a special performance will take place. Performers, holding dragon pearls, will guide the dragon in flight. Set against two contrasting soundscapes, the performance features a dynamic interplay of pursuit and conflict between the performers and the dragon. It explores the tension between the virtual and the real, as well as the interaction between the dragon and the human.
Executive Producer|The Project of the Foresight Display Technology Introduction into Establishment of Art Venue and Promotion Wen-Chung KAO, Cheng-Hung LIN, Yao-Hua SU
Music Directors|Hsiao-Fen CHEN, Ling-Hsuan HUANG
Dance Director and Choreographer|I-Fang WU
Visual Director|Yuting HSUEH
Music Composers|Hsin-Yen CHIANG, Wei-Shiang CHANG
Performers|Shao-An HSU, Yun-Hsiu WANG, Ying-Hsuan HUANG
Interactive Integration|KOMISTUDIO Co., Ltd., Empire WU, Yi-Hung CHEN, Lu-En LI
Sound Effect|Vince KAO
FMOD Integration|Bo-Yi WU
Sound Materials|Hung-Hsuan SHEN, Tsai-Chun CHEN
Production Coordinator|Pin-Hui WU, Chia-Chia LEE
Seek
2024
Software for immersive projection, Kinect sensor
Approx. 15 minutes per performing, dimensions variable
Our time is limited, which makes life or death an inescapable reality of human life.
We are often caught off guard by the departure of loved ones or strangers, and sometimes even by the final chapter of our own lives. Our emotional journey begins with shock and sadness and moves toward eventual acceptance, leaving behind many regrets and unspoken words that remain forever unresolved. If there were an opportunity to meet again, it would undoubtedly be the most beautiful conclusion.
“Seek” is presented in a theatrical format, integrating dynamic video projections and immersive interactions to create an experience that feels profoundly real to the audience. This work exemplifies interdisciplinary artistic expression.
Advisor|Yuting HSUEH
Creative Director|Yu-Ting PAN
Scriptwriting|Yu-Ting PAN
Script Collaboration|Hsin-Yu CHOU
Motion Visual Design|Yu-Ting PAN
Lead Text|Yu-Ting PAN
Sound Design|Hsin-Yu CHOU
Choreography|Hsin-Yu CHOU
Project Management|Yu-Ting PAN
Exhibition Planning|Hsin-Yu CHOU
Photography|Hsin-Yu CHOU
Technical Director|Lu-En LI
Lighting Design|Yuan-Ze LYU
Choreographer & Dancer|Hsuan HUA
The Bling Sisters
“The Bling Sisters” is a trio consisting of members from the Department of Design at National Taiwan Normal University, the Graduate Institute of Trans-disciplinary Art at Taipei National University of the Arts, and a professional dancer. Each member contributes their unique expertise to the performance, merging theater with the art museum to create an interdisciplinary artistic experience that captures the viewer’s attention like the most radiant stars in the night sky.
The Underground Haven
2024
Software for immersive projection and VR
Approx. 25 minutes per immersive experience, including VR, theatrical performance and projector-based content
“The Underground Haven” is based on an engineering accident that occurred during the Matsu war zone administration period in the 1960s. Through interdisciplinary technological and artistic methods, it invites the audience to collectively reconstruct the remnants of war, opening a space for post-war dialogue and reflection. This creation includes an interactive VR animation titled “The Underground Haven,”” as well as immersive theater and interactive projection content that extends its narrative, bringing to life the 36-year martial law period . The VR animation narrates a surreal and fantastical journey of a father serving in the National Army, who fulfills his final wish with his son. Through physical performance, this immersive theater guides the audience through time, revisiting poignant historical scars and entering a world where reality and illusion converge. The immersive interactive projection employs edge-blending, motion capture, and generative AI technologies to recreate tunnel scenes, further enriching the storytelling experience. Ultimately, history requires connection, not mere inheritance. “The Underground Haven” seeks to foster a two-way interaction between the audience and the narrative, providing the audience with an opportunity to understand and feel the past, create possibilities beyond suffering, and reflect on the future we wish to build.
“The Underground Haven” explores a 1960s engineering accident from the Matsu war zone through a blend of technology and art. This project features an interactive VR animation, immersive theater, and projection content that delve into the 36-year martial law period. The VR animation follows a father and son on a surreal journey, while the immersive theater and projection technologies recreate wartime tunnels and blend reality with illusion. The goal is to connect audiences with history, encourage reflection on the past, and inspire new possibilities for the future.
Advisor|Hsiao-Yue TSAO
VR Director|Hua-Hsiang CHEN
Interactive Projection Design and Production|Hua-Hsiang CHEN
Immersive Theater Director|Kuan-Wei CHEN
Immersive Theater Actor|Chun-Yu WEI
Hua-Hsiang CHEN
Hua-Hsiang CHEN graduated from the Master’s Program of Interaction Design at National Taipei University of Technology and the Department of Motion Picture at National Taiwan University of Arts. He focuses on VR filmmaking and interactive design. His first VR work, The Underground Haven, was featured at the Tech-Art in Formosa exhibition at Chiang Kai-shek Memorial Hall and at the MEET Digital Culture Center in Italy.
Kuan-Wei CHEN
Kuan-Wei CHEN is currently a PhD candidate in the Doctoral Program in Design at National Taipei University of Technology and the leader of the Illustion Reality Project (dance troupe). His work focuses on the integration of technology and dance. His performances have been featured at prominent venues such as the LoudSoulMusic & Dance Festival in Serbia, Tua-Tiu-Tiann International Festival of Arts, the Taipei Performing Arts Center, and the Taichung Chung Shan Hall.
Chun-Yu WEI
Chun-Yu WEI graduated from the Graduate Institute of Performing Arts at National Taiwan Normal University. He has a deep interest in combining visual and auditory elements to develop multimedia performing arts and is dedicated to producing innovative multimedia experiences. He has extensive experience in producing and performing VR-integrated works and was both an actor and lead visual designer for the play Monstory.

Forum
NTNU ✕ AMBI SPACE ONE
Cultural Transformation in Immersive Space—
Interdisciplinary production and cultivation
Date: 2024/9/27 13:30-16:30
Registration is required.
To get more forum information, please check this page.
The NTNU Art Museum’s Stage of Light is dedicated to experimenting with the digital transformation of art collections, accelerating the fusion of art and technology through immersive exhibition spaces. It is a collaborative effort involving the NTNU College of Industry Academia Innovation, Art Museum, College of Technology and Engineering, and College of Arts. With support from the Ministry of Education, this space fosters the coexistence of digital archiving, talent development, and experimental projects led by students and faculty.
The Stage of Light is a unique corridor space with a gradual slope. It uses six-sided projections to create dynamic light interactions and sensory experiences. Through the application of fully immersive projection technology and interactive sensors, the space provides a platform for cultivating students’ creativity and innovation.